The Reformation Centre

The Reformation Centre is Vallaki's prison, established over 300 years ago by Calorfin and a Vallakovich. Originally built as a watchtower to keep an eye out and give Vallaki some warning if Strahd chose to attack the town, it has since evolved into something much larger, and a point of constant fear for generation after generation of Vallaki citizens.



History
The Reformation Centre was established following the initial defeat of Strahd by Calorfin's party, the Shameful Fellowship, and Strahd's subsequent return. Initially built as a lone watchtower, it has since evolved into a complex, most of which is unknown to our heroes, though presumably there are some cells somewhere given its function as a prison. Though the Reformation Centre has always deferred to the current burgomaster of Vallaki, Calorfin has been its enduring architect, with fellow traumatized former adventurers Funda and Krea joining her over the years.

Calorfin's principle is simple: Strahd cannot be killed permanently, and trying to do so only creates misery. She has watched over 300 years of collateral damage courtesy of the adventuring parties that inevitably prompt Strahd to act up, and has come to the conclusion that the only responsible thing is to do what she can to ensure people don't poke the undead bear. The means she uses to discourage rebellion are unknown, but it's been strongly implied there's probably torture — psychological or otherwise — involved.

Appearance
The Reformation Centre is an imposing stone building, with two floors and a watchtower to look over the surrounding area. Aside from its main doors, there is an entrance towards the southeast of the building, which leads to the holding cells. Both the front and back yards of the centre are fenced, gated, and patrolled by guards.

Though there are some windows around the ground floor of the Reformation Centre, there are only a couple on the second.

Holding Cell
The holding cell is large enough to hold several prisoners. Approximately half of the room is dedicated to the cell itself, marked off by iron bars, while the other half has storage lockers and drawers to hold the personal effects of the prisoners. There are three doors in this room: one to the gated front yard, one to the main hall, and one to an unknown location. There are two windows, allowing the prisoners to get some sweet grey Barovian daylight while they await their inevitable fates.

Main Hall
The main hall is comprised of two floors connected by a single, large staircase. On the ground floor, the main hall has seven doors, one of which leads to the holding cell, the other six of which lead to unknown locations. On the second floor, there are only two doors: one to the chair room, and the other to an unknown location.

The Chair Room
The chair room is, presumably, one of the places where a lot of trauma happens. After an initial entrance hall, with shelves containing various tools and materials, one passes through a huge black curtain and ends up in a windowless space surrounded by black curtains on all walls save one. This last is dominated by a massive portrait of an especially monstrous-looking Strahd, holding the mutilated body of a child, seated on his flaming horse, while witnesses flee in terror. Sat before this portrait is a chair with leather straps. But we're sure nothing bad happens here. There is only one door in this room that our heroes could see, leading back to the main hall.

The Watchtower
The watchtower is patrolled by at least one guard, keeping an eye on the grounds and surrounding area. It is easily the tallest building in Vallaki, and likely affords a good view of the town in general and any approaching threats.